home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Windows CE - The Ultimate Companion
/
ROMMAN_CE.iso
/
Files
/
Games
/
Frotz CE Games
/
FORMS.Z5
(
.txt
)
< prev
next >
Wrap
Z-code for Z-machine
|
1997-02-05
|
91KB
|
730 lines
Resident data ends at 4768, program starts at 4768, file ends at 162cc
Starting analysis pass at address 4765
End of analysis pass, low address = 4768, high address = 122a8
[Start of text]
S001: "OF FORMS UNKNOWN"
S002: "
An Interactive Excursion
Copyright (c) 1996 by Chris Markwyn.
(First time players should type 'about'.)
"
S003: "beginning"
S004: "alignment"
S005: "illumination"
S006: "repairing"
S007: "end"
S008: "Autumn"
S009: "Winter"
S010: "Spring"
S011: "Summer"
S012: "Evening"
S013: "Night"
S014: "Morning"
S015: "Afternoon"
S016: "970127"
S017: "6/4"
S018: "a"
S019: "---"
S020: "the"
S021: "The "
S022: "the "
S023: "a "
S024: "The "
S025: "the "
S026: "an "
S027: "The "
S028: "the "
S029: "some "
S030: "The "
S031: "the "
S032: "some "
S033: "N = next subject"
S034: "P = previous"
S035: " Q = resume game"
S036: "Q = previous menu"
S037: "RETURN = read subject"
S038: "Score: "
S039: "Moves: "
S040: "Time: "
S041: "You can't go that way."
S042: "your former self"
S043: "yourself"
S044: "Darkness"
S045: "those things"
S046: "that"
S047: " or "
S048: "nothing"
S049: " is"
S050: " are"
S051: "is "
S052: "are "
S053: " and "
S054: "whom "
S055: "which "
S056: "The catwalks are the only way you can move."
S057: "It's a long way down."
S058: "The ruins are too rough to climb."
S059: "There's no way to go down."
S060: "You wander through the ruins and end up where you started."
S061: "Clutter and mess spread their way across the floor of your smallish room
in Wall House, just west of the main campus. A door leads south to the hall,
another west to the closet. Windows face east and north. Your desk sits against
one wall, next to the north window."
S062: "The window is closed."
S063: "your"
S064: "A simple wooden desk, supplied by the generous people of the college. It
functions as a useful flat surface on which to pile things."
S065: "State-of-the-art five years ago, your battered but loyal 386DX still
runs gamely. You've been working on your paper on it, in between playing
INFIDEL."
S066: "Your old computer sits on the desk."
S067: "A mirror hangs on the west wall, by the closet door."
S068: "A black -- or is it? The color seems to shift and ripple -- smudge that
is embedded, somehow, in the glass itself."
S069: "There is something distinctly odd about your image, captured in spun
glass and light. It looks disconnected from the world behind, as if it did not
belong; or, perhaps, it is the world that is out of place."
S070: "an"
S071: "On the roof you can see"
S072: "On the roof you can also see"
S073: "In your room you can see"
S074: "In your room you can also see"
S075: "The window is relatively clean and fully closed."
S076: "You stand, shivering and gingerly balanced, on the roof outside of your
room. A window to the west leads back inside."
S077: "The only way back is west."
S078: "Your few clothes hang here dejectedly in this walk-in closet, your
room's only luxury. A bare lightbulb on the ceiling provides light."
S079: "A warm jacket hangs here from a hook."
S080: "Olive green, with lots of pockets, and well-lined."
S081: "lots of"
S082: "The peeling paint on the walls creates a elegant counterpoint to the
stained greenish carpet. Stairs lead down, and your room is north."
S083: "The front door leads you east and outside, while stairs go up and down."
S084: "You can't bear the thought of facing the outside world yet again."
S085: "Boxes, furniture, and other clutter make this dingy basement
claustrophobic. Stairs lead up."
S086: "Simple, really. One way is on, the other off.
"
S087: "There is a light switch next to the stairs."
S088: "A hole: an entrance into nothingness. It gapes, dark and inviting,
offering just enough space to enter."
S089: "Nothing that's good for anything."
S090: "A chipped wooden door, unpainted and rough."
S091: "A closed wood door blocks your passage."
S092: "The basement door stands ajar."
S093: "Packed with leaves and filth; no-one seems to clean it."
S094: "Metal, with a faded label reading STORAGE ROOM."
S095: "Someone lost a key in the gutter."
S096: "A giant shaft, over fifty feet wide. It stretches up and down beyond the
limit of vision. The walls glow, somehow, with a soft, pervasive light."
S097: "You cling to the side of a vast shaft that rises and falls beyond sight.
A narrow ledge is all that keeps you from falling. Narrow catwalks running
northwest and southwest provide the only egress."
S098: "The ledge here is slightly wider, and a recess in the shaft wall allows
you some range of motion. Catwalks span the shaft to the south and southeast."
S099: "Rungs embedded in the shaft wall lead up and down. The wall here is
scarred and pitted. To the north and northeast, catwalks run."
S100: "You climb for a long time, but no more ledges appear. Eventually, the
rungs disappear, and you are forced to retreat."
S101: "They seem sturdy, embedded as they are in the hard metal of the shaft.
You tug on one, and it holds."
S102: "The catwalks are made from some transparent, metallic substance. They
glitter placidly in the soft light that comes from all around. At their widest,
they are a few feet across; at the narrowest, a mere handspan."
S103: "The ledge is wider than any on the level above; you can almost relax.
Catwalks lead northeast and east, and rungs lead upwards."
S104: "The edge of this ledge is chipped and scarred; in some places it appears
almost melted. You can scramble over the catwalks to the southwest and
southeast."
S105: "Worn metal rungs go downwards here. Catwalks stretch to the northwest
and west."
S106: "These catwalks are made of dull metal, hard-edged and solid. They
stretch across the shaft, a uniform two feet in width."
S107: "The rungs lead up and down from this ledge. You can take the catwalks to
the north and northwest."
S108: "The rungs go down forever, it seems. You tire and climb back to the
ledge."
S109: "This ledge is the widest you have seen, with nearly enough room to lie
down on. Catwalks go to the south and southwest."
S110: "The walls of the shaft are scraped smooth here, though unpolished.
Catwalks lead away both northeast and southeast.
A narrow passage -- not much more than a crack -- leads west."
S111: "It's a long way down."
S112: "The catwalks are made from polished marble, and stretch in elegant arcs
across the depths. They are breathtakingly narrow, perhaps three finger-widths
across."
S113: "This tiny alcove, not more than a few feet in diameter, is cramped to an
extreme. You feel almost buried alive. The only exit is a narrow crack running
east."
S114: "A control panel of some sort is embedded in the west wall."
S115: "The control panel is black and burnt-out."
S116: "The panel has been charred and warped; none of the dials will move."
S117: "You stand on what appears to be the bottom of the shaft. Above, the
walls stretch to the vanishing point and beyond. There seems to be no way up. A
wide crack leads west, and a ladder leads down into a hole."
S118: "A dim passageway stretches out of sight to the east. There is a ladder
here, leading up."
S119: "The passage from the west ends here in a perfectly square room. The
walls and angles have been worked until they are near-perfect."
S120: "In contrast, a dead black sphere floats dead-center."
S121: "The sphere seems to suck in light. It is absolutely black, as if denying
the very possibility of light, or brightness, or color."
S122: "Waves crash endlessly against the beach far below as you stand on the
edge of a cliff, looking out across the steel-gray ocean to the west. Headlands
stretch to the north along the shore, and a structure of some sort, built of
great stones, rests on the furthest. A trail winds northerly towards the
structure, and a treacherous path leads down to the shore.
Birds wheel about, overhead the structure."
S123: "some"
S124: "Sea gulls, you think."
S125: "The ocean stretches endlessly to the west, always rolling towards you."
S126: "The weeds are tall, and hide the ground around the frame."
S127: "The rod is half an inch in diameter. It has been rusted by wind and
rain."
S128: "an"
S129: "It's a long, narrow shaft that leads as far down as you can see."
S130: "A trail from the southwest ends here at the base of a gently steepening
hill, rising to the northwest. The top of the ruined structure -- for you can
now see it is indeed in ruins -- peeks over the top of the hill; the sun glows
behind it, casting odd shadows across the land."
S131: "Clouds pearl the sky above. The hills continue to the north; on the next
the ruins loom. A trail winds back downward and southeast."
S132: "The ruins before you stretch towards the sky, but fail. They lie in
shambled heaps, as if toppled by great tremors, or wrecked by war. Amazingly,
an archway still stands, beckoning to the northwest."
S133: "some tumbled"
S134: "They hint at the shape of a fortress; oddly familiar, as if you had seen
them in a dream."
S135: "Tumbled blocks of stone lie scattered all around, as if left here by
some careless child. Paths wind through them in many directions, and an arch
leads out to the southeast."
S136: "A path from the north meets a path from the northeast here. Three
blocks, stacked in an arch, create a shadowed recess to the south."
S137: "The recess is too small to enter."
S138: "The hole is dark, and only a foot or so wide."
S139: "It is a thin bar of some strange glowing substance; hard to the touch,
yet flexible. It casts pale light in a ring around you."
S140: "You stand in the middle of an east-west junction. The ruins look
climbable to the north."
S141: "The path dead-ends here in a cramped cul-de-sac. The only way back is
west."
S142: "The stone is uneven beneath your feet, and you must steady yourself to
keep your balance. North, a plain stretches to the horizon, curving west around
the ocean."
S143: "A coil of rope has been left here on the stone."
S144: "The tips of breakers tickle your toes as you squish through the sand.
The sun gleams purple-red off the crests of waves. The beach stretches far to
the south; to the north you can just make out a cave, or hole, in the side of
the cliff."
S145: "You walk for a while, but don't get much of anywhere."
S146: "The endless ocean stands in your way."
S147: "Darkness filters from the cave before you and casts a pall over this
sliver of beach. A cliff rises nearly vertical above you."
S148: "Into the cave or south; those are your options."
S149: "Dim light filters in through a narrow crack to the northeast; you just
might be able to squeeze through. A steady plipping noise echoes from the walls
around you, and the air is chill and damp.
You can see a glow through the crack in the wall."
S150: "A cramped bubble of air in the side of the cliff. A crack in the wall to
the south provides a way out. Above, a few haggard beams of light trickle down
from a hole in the ceiling.
A light bar, tied to a rope, dangles through the hole above you."
S151: "The hole is at least twenty feet out of your reach."
S152: "It dangles through the hole."
S153: "an"
S154: "Impossibly, an opaque window floats here in mid-air."
S155: "A simple wooden frame encloses a sheet of black glass. The glass
distorts the light, like old stained glass, or oil on a pond."
S156: "A four-lane road, split in two by a wood-and-metal divider, runs
northeast to southwest here. You stand on the north side, on a narrow strip of
grass. A grassy field, dotted by trees, lies behind you. The other side of the
road is bordered by a steep outcrop."
S157: "The road continues on for quite a ways, and you don't get much of
anywhere."
S158: "The road climbs a steep hill to the southwest. You consider climbing it,
but turn back."
S159: "Grass and weeds surround you with the dry smell of a summer afternoon.
Insects buzz and chirp invisibly around you. A road passes by to the south, and
a tall tree breaks the field just northwest."
S160: "The field runs on forever."
S161: "A wild oak, branches all a-twist, spreads its shade over this small part
of the field. To the south, a road wends its way through the land."
S162: "The road is back to the south."
S163: "You sit on a wide branch of the oak, some ten or so feet off the ground.
To the south, you can see the road. It runs to the horizon to the northeast,
and climbs a hill to the southwest. The field stretches all around."
S164: "You can't climb any higher."
S165: "Down seems more likely."
S166: "Old and wild, the tree stands sturdily amidst the lesser vegetation."
S167: "Fossiliferous limestone, you think. It looks climbable."
S168: "The asphalt is cracked and potholed. Waves of heat shimmer in the
mid-day sun."
S169: "The divider splits the road in two. The wood has begun to splinter and
the metal to rust, but it is still sturdy."
S170: "The outcrop is too steep above you."
S171: "Fossiliferous limestone, you think. Your feet slip on the loose rock,
and you are constantly forced to shift your balance, or fall."
S172: "It's a metal lever, a few inches long and a quarter of an inch wide. It
seems to be embedded deep in the solid rock of the outcrop."
S173: "The field across the road stretches to the horizon. Trees spread above
the grass, their branches moving with the wind."
S174: "This small tunnel leads south through damp rock, and north to sunlight."
S175: "A torch burns here on the wall."
S176: "Steps, rudely carved from the stone, lead down. A narrow passage winds
off to the east."
S177: "A nondescript little room off the main tunnel. The only way out is
west."
S178: "Some greasy gel sticks to the walls."
S179: "Thick and opaque, it looks sticky."
S180: "Out of place is the best term to describe this room. A vast machine
fills most of this high cavern. You can slip around it to the southeast or
southwest."
S181: "Behind the machine, there is a little more space, and you can breathe
more easily."
S182: "There is a shallow groove on this side of the machine."
S183: "It's a circle nearly a foot in diameter and a half-inch deep. There is a
bump in its center."
S184: "It just pokes out of the side of the machine."
S185: "A riot of tubes, wires, gears, pulleys and valves, all thrown together
as if by some mad mechanic. You have no idea what it's supposed to do, or even
how it works. You can tell, however, that it no longer functions, for it merely
squats in the cavern like a carcass."
S186: "A thin wheel, perhaps a foot in diamter, wrought of some light but tough
metal. Four spokes run from a central hub to the outside."
S187: "The hub is threaded clockwise."
S188: "The spokes radiate from the hub at ninety-degree angles, dividing the
wheel neatly into quadrants."
S189: "The rod is made of strong steel. Both ends are threaded clockwise."
S190: "an"
S191: "This odd device consists of a metal circle (threaded clockwise) from
which four hinged dowels stretch."
S192: "A solid piece of metal, grooved with threads on the interior."
S193: "Carved from a light-colored wood, and linked to the circle with tiny
metal hinges."
S194: "A thin wheel, wrought of some light but tough metal. Four spokes run
from a central hub to the outside.
A steel rod has been screwed into the hub."
S195: "an"
S196: "This odd device consists of a metal circle (threaded clockwise) from
which four hinged dowels stretch.
A steel rod has been screwed into the circle."
S197: "an"
S198: "The construction consists of a steel rod joining a metal wheel to a
smaller metal circle. Four dowels descend from the circle to the wheel, where
they fit into previously unnoticed slots."
S199: "an"
S200: "The front door leads you east and outside, while stairs go up and down."
S201: "Yourself; but beyond that, all is unclear."
S202: "When I have seen by Time's fell hand defaced"
S203: "The rich proud cost of outworn buried age;"
S204: "When sometime lofty towers I see down-razed"
S205: "And brass eternal slave to mortal rage;"
S206: ". . . . . . . . . . . . . . . . . . . . . . ."
S207: "Ruin hath taught me thus to ruminate"
S208: "That Time will come and take my love away."
S209: ""
S210: "--William Shakespeare"
S211: ""Help" will give you a menu of topics to choose from, including clues as
well as general information about the game. (But you should know that already
if you're reading this.) "Help off" will disable hints for the remainder of the
game.
"About" or "info" gives a general overview of the game.
"Quotes on" or "quotes" will enable the printing of the boxed quotations that
pop up every so often. "Quotes off" turns them off. By default, they are on."
S212: "Several people deserve to be thanked here: Julian Arnold, Andrew
Plotkin, and Greg Falcon, who provided me with answers to my naive questions on
rec.arts.int-fiction; Graham Nelson, for writing such a wonderful program as
Inform; my girlfriend, Nicole Maxwell, for not making fun of me; and the whole
crowd on r.a.i-f, who I first encountered three years ago, and kept my love for
these games alive.
Bugs were reported by Carl Muckenhoupt.
OF FORMS UNKNOWN makes use of Graham Nelson's Newmenus.h library module."
S213: "Release 1: Entry in the 1996 Interactive Fiction Competition. 10-14-96
Release 2: Bug fixes. 10-21-96
Release 3: More bug fixes, cosmetic changes. 2-6-97"
S214: "Send bug reports, complaints, suggestions, etc. to:
markwync@carleton.edu"
S215: "Why don't you ask the game?"
S216: "Examine it closely."
S217: "Strange mirror, eh?"
S218: "Maybe you could clean off that smudge..."
S219: "Interesting. Look at the mirror again."
S220: "The smudge has moved. Try cleaning it again."
S221: "What usually turns on lights in a house?"
S222: "There should be a key somewhere."
S223: "Check out the windows in your room."
S224: "Have you looked at the desk?"
S225: "There's a gap between it and the wall."
S226: "Maybe there's something behind it."
S227: "Try moving the desk."
S228: "Aha! There's a strange hole."
S229: "Try entering it."
S230: "In a shaft, evidently."
S231: "They seem to demarcate the levels."
S232: "Maybe they do more than that..."
S233: "The crack's awfully narrow..."
S234: "You can't get through it if you're carrying anything."
S235: "There are two solutions to this puzzle."
S236: "Maybe you could push something through?"
S237: "Try ROLLing or PUSHing objects through the crack."
S238: "The other solution has to do with an object from the house."
S239: "It's the jacket."
S240: "Have you noticed its pockets?"
S241: "They can hold an awful lot of stuff."
S242: "Have you tried going through the crack while wearing the jacket?"
S243: "You can fit!"
S244: "Examine the panel."
S245: "Do the dials make you think of anything?"
S246: "Do the numbers remind you of anything?"
S247: "Three numbers..."
S248: "...and three levels to the shaft."
S249: "Have you mapped out the shaft accurately?"
S250: "The levels are not aligned, you'll notice."
S251: "Perhaps the numbers reflect that somehow."
S252: "They are angles, 120 degrees apart..."
S253: "...just like the levels!"
S254: "Could you align the levels somehow?"
S255: "Try changing the setting on one of the dials."
S256: "Try setting the dial to 0."
S257: "The shaft shakes. What could that mean?"
S258: "Try setting all three dials to 0."
S259: "Same thing you do with the other odd things in this game."
S260: "Bundle up!"
S261: "Slip into something nice and warm!"
S262: "WEAR THE JACKET."
S263: "Might as well go see."
S264: "Don't read on until you've been to the beach."
S265: "There's a dark cave down there, and no way to light it."
S266: "Have you mapped this region thoroughly?"
S267: "The frame is above the cave (or slightly northeast.)"
S268: "Have you looked at the base of the frame?"
S269: "The weeds conceal a hole."
S270: "What if there were another room in the cave, directly below the frame?"
S271: "What if you could lower something down there to light it?"
S272: "Have you been to the ruins?"
S273: "Have you found the long rope?"
S274: "Have you looked in the recess?"
S275: "Maybe you could lower the light bar down the hole..."
S276: "You could tie it to the long rope."
S277: "You can then tie the long rope to either the rod or the old rope."
S278: "You can wander around."
S279: "You can search the recess."
S280: "That light bar will come in handy."
S281: "Have you found the rope?"
S282: "Have you found a light source?"
S283: "You can't take the light bar into the cave."
S284: "Maybe you could get it there another way..."
S285: "Make sure you look both ways."
S286: "There doesn't seem to be much traffic."
S287: "You can examine it."
S288: "You can climb it."
S289: "You can dig around in it."
S290: "Wow, a lever!"
S291: "Any good adventurer knows what to do with one of those."
S292: "You can examine it."
S293: "You can climb it."
S294: "But you can't dig it."
S295: "You can play with the gel."
S296: "It sure is sticky!"
S297: "Have you seen anywhere you could use it?"
S298: "Have you looked at both sides of the machine?."
S299: "Have you examined the groove?"
S300: "Do you have anything that might fit there?"
S301: "Strange objects keep appearing in your inventory."
S302: "They must have some purpose."
S303: "Try putting the wheel in the groove."
S304: "Didn't work? Maybe you need to do something to it first."
S305: "You might be able to put the objects together."
S306: "Try screwing the rod to the wheel and the device."
S307: "Now you're getting somewhere! Can you put the new device in the groove?"
S308: "No? Did you notice the bump in the middle of the groove?"
S309: "Did you try pushing it?"
S310: "The groove sinks into the machine. Interesting."
S311: "Have you put the machine in working order?"
S312: "Maybe you could do something with the device."
S313: "It is a wheel, after all."
S314: "Try turning it."
S315: "Well, you're back in your house."
S316: "Try moving around."
S317: "A walk outside does sound nice, doesn't it?"
S318: "read"
S319: "send message"
S320: "apply 'ofclass' for"
S321: "recreate"
S322: "destroy"
S323: "copy"
S324: "copy"
S325: "<unknown attribute>"
S326: "<unknown attribute>"
S327: "<unknown attribute>"
S328: "<unknown attribute>"
S329: "<unknown attribute>"
S330: "<unknown attribute>"
S331: "<unknown attribute>"
S332: "<unknown attribute>"
S333: "<unknown attribute>"
S334: "<unknown attribute>"
S335: "<unknown attribute>"
S336: "<unknown attribute>"
S337: "<unknown attribute>"
S338: "<unknown attribute>"
S339: "<unknown attribute>"
S340: "<unknown attribute>"
S341: "<unknown attribute>"
S342: "<unknown attribute>"
S343: "<unknown attribute>"
S344: "<unknown attribute>"
S345: "<unknown attribute>"
S346: "<unknown attribute>"
S347: "<unknown attribute>"
S348: "<unknown attribute>"
S349: "<unknown attribute>"
S350: "<unknown attribute>"
S351: "<unknown attribute>"
S352: "<unknown attribute>"
S353: "<unknown attribute>"
S354: "<unknown attribute>"
S355: "<unknown attribute>"
S356: "<unknown attribute>"
S357: "<unknown attribute>"
S358: "<unknown attribute>"
S359: "<unknown attribute>"
S360: "<unknown attribute>"
S361: "<unknown attribute>"
S362: "<unknown attribute>"
S363: "<unknown attribute>"
S364: "<unknown attribute>"
S365: "<unknown attribute>"
S366: "<unknown attribute>"
S367: "<unknown attribute>"
S368: "<unknown attribute>"
S369: "<unknown attribute>"
S370: "<unknown attribute>"
S371: "<unknown attribute>"
S372: "<unknown attribute>"
S373: "name"
S374: "create"
S375: "recreate"
S376: "destroy"
S377: "remaining"
S378: "copy"
S379: "call"
S380: "print"
S381: "print_to_array"
S382: "animate"
S383: "absent"
S384: "clothing"
S385: "concealed"
S386: "container"
S387: "door"
S388: "edible"
S389: "enterable"
S390: "general"
S391: "light"
S392: "lockable"
S393: "locked"
S394: "moved"
S395: "on"
S396: "open"
S397: "openable"
S398: "proper"
S399: "scenery"
S400: "scored"
S401: "static"
S402: "supporter"
S403: "switchable"
S404: "talkable"
S405: "transparent"
S406: "visited"
S407: "workflag"
S408: "worn"
S409: "male"
S410: "female"
S411: "neuter"
S412: "pluralname"
S413: "before"
S414: "after"
S415: "life"
S416: "n_to"
S417: "s_to"
S418: "e_to"
S419: "w_to"
S420: "ne_to"
S421: "se_to"
S422: "nw_to"
S423: "sw_to"
S424: "u_to"
S425: "d_to"
S426: "in_to"
S427: "out_to"
S428: "door_to"
S429: "with_key"
S430: "door_dir"
S431: "invent"
S432: "plural"
S433: "add_to_scope"
S434: "list_together"
S435: "react_before"
S436: "react_after"
S437: "grammar"
S438: "orders"
S439: "initial"
S440: "when_open"
S441: "when_closed"
S442: "when_on"
S443: "when_off"
S444: "description"
S445: "describe"
S446: "article"
S447: "cant_go"
S448: "found_in"
S449: "time_left"
S450: "number"
S451: "time_out"
S452: "daemon"
S453: "each_turn"
S454: "capacity"
S455: "short_name"
S456: "short_name_indef"
S457: "parse_name"
S458: "articles"
S459: "play"
S460: "Pronouns"
S461: "Quit"
S462: "Restart"
S463: "Restore"
S464: "Save"
S465: "Verify"
S466: "ScriptOn"
S467: "ScriptOff"
S468: "NotifyOn"
S469: "NotifyOff"
S470: "Score"
S471: "FullScore"
S472: "Inv"
S473: "Take"
S474: "Drop"
S475: "Remove"
S476: "PutOn"
S477: "Insert"
S478: "Transfer"
S479: "EmptyT"
S480: "Give"
S481: "Show"
S482: "Enter"
S483: "GetOff"
S484: "Exit"
S485: "VagueGo"
S486: "Go"
S487: "LMode1"
S488: "LMode2"
S489: "LMode3"
S490: "Look"
S491: "Examine"
S492: "LookUnder"
S493: "Search"
S494: "Unlock"
S495: "Lock"
S496: "SwitchOn"
S497: "SwitchOff"
S498: "Open"
S499: "Close"
S500: "Disrobe"
S501: "Wear"
S502: "Eat"
S503: "Yes"
S504: "No"
S505: "Burn"
S506: "Pray"
S507: "Wake"
S508: "WakeOther"
S509: "Kiss"
S510: "Think"
S511: "Smell"
S512: "Listen"
S513: "Taste"
S514: "Touch"
S515: "Dig"
S516: "Cut"
S517: "Jump"
S518: "JumpOver"
S519: "Tie"
S520: "Drink"
S521: "Fill"
S522: "Sorry"
S523: "Strong"
S524: "Mild"
S525: "Attack"
S526: "Swim"
S527: "Swing"
S528: "Blow"
S529: "Rub"
S530: "Set"
S531: "SetTo"
S532: "WaveHands"
S533: "Wave"
S534: "Pull"
S535: "Push"
S536: "Turn"
S537: "PushDir"
S538: "Squeeze"
S539: "ThrowAt"
S540: "Tell"
S541: "Answer"
S542: "Ask"
S543: "Buy"
S544: "Sing"
S545: "Climb"
S546: "Wait"
S547: "Sleep"
S548: "Consult"
S549: "parse_input"
S550: "AskFor"
S551: "GiveR"
S552: "ShowR"
S553: "begin_action"
S554: "end_turn_sequence"
S555: "emblazon"
S556: "select"
S557: "Yell"
S558: "Play"
S559: "Untie"
S560: "Screw"
S561: "Unscrew"
S562: "Version"
S563: "Empty"
S564: "InvTall"
S565: "InvWide"
S566: "GoIn"
S567: "About"
S568: "Win"
S569: "QuotesOn"
S570: "QuotesOff"
S571: "Help"
S572: "HelpOff"
S573: "HelpOn"
S574: "Query"
S575: "Magic"
[End of text]
[End of file]